![]() Special Attacks Blood Drain (1 con), flurry of blows, sneak attack +2d6, stunning fist (4/day, DC 17) Or unarmed strike flurry of blows +10/+10 (1d6+6) plus slam +6 (1d6+3 plus grab) ![]() That adds up to 3500 gp which is pretty close to the 3450 that is recommended, and he's going to be drinking some of the potions. Shouldn't Flurry attacks be only -1 to hit relative to his normal attacks? I'll give him the Feral Combat Training feat instead of dodge so he can slam at the same time as flurrying.īoots of the cat (in case he falls off or is thrown off the roof)Ģ potions of mage armor (one already included in stats) Let's call him Ulmothax and he's the leader of the group of faceless stalkers working for Xanesha.īecause he's the leader of the stalkers, I don't want to penalize his CHA (in fact, maybe it should be higher than the other stalkers), I'm going to go with +4, +2, +2, +2, +0, +0 instead of the normal +4, +4, +2, +2, 0, -2. When monster's get class levels, they also gain the elite array (+4, +4, +2, +2, 0, -2).Īnd here I was thinking I was going to have to stat this guy up! :) Thanks, CWheezy. Stunning Fist (4/day, DC 18) You can stun an opponent with an unarmed attack. Sneak Attack +2d6 +2d6 damage if you flank your target or your target is flat-footed. Maneuver Training (Ex) CMB = other BABs + Monk level Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal. Improved Grapple You don't provoke attacks of opportunity when grappling a foe. Grab: Slam (Medium) (Ex) You can start a grapple as a free action if you hit with the designated weapon. This includes gaze attacks, odor-based attacks, sonic attacks and similar attacįast Movement (+10 ft.) The Monk adds 10 or more feet to his base speed.įlurry of Blows +1/+1 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting. It gains a +4 bonus on saving throws made to resist attacks or effects that target the senses. SQ change shape, faceless, fast movement, maneuver trainingīlood Drain (1 con) (Ex) Drain blood to inflict Con dam to foe grappled at end of your turn.Ĭhange Shape (medium humanoid, alter self) (Su) You can change your form.Ĭombat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.ĭamage Reduction (5/piercing or slashing) You have Damage Reduction against all except Piercing or Slashing attacks.ĭarkvision (60 feet) You can see in the dark (black and white vision only).Įvasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.įaceless (Su) In its natural form, a faceless stalker has no discernible facial features. Skills Acrobatics +4 (+8 to jump), Bluff +12, Disguise +16, Escape Artist +23, Perception +11, Sleight of Hand +9, Stealth +14 Racial Modifiers +4 Disguise, +8 Escape Artist grapple)įeats Combat Reflexes, Deceitful, Dodge, Improved Grapple, Improved Initiative, Improved Unarmed Strike, Stunning Fist, Weapon Focus (slam) Spell-Like Abilities (CL 5th concentration +7) ![]() Special Attacks Blood Drain (1 con), flurry of blows, sneak attack +2d6, stunning fist (4/day, DC 18) ![]() Unarmed strike flurry of blows +7/+7 (1d6+6) or enchantmentsĭefensive Abilities evasion DR 5/piercing or slashing Faceless stalker monk 3 (Pathfinder RPG Bestiary 2 122) ![]()
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